shading & texture artist
My name is Marco Delgado and I have been working for several years in the 3D design world as well as in animated films as Shading & Texture Artist. I have worked as freelance for several companies making works of modelling, shading, lighting or compo and making teasers for animated films or TV series such as Makadoo or Deep.
I am currently working as Shading & Texture Artist for ilion Animation Studios in Madrid, making animated films such as Dylan Brown’s Amusement Park for Paramount Animation or the next two films produced by Skydance.
For my works of texturing and LookDev I use software such as Autodesk Maya, Arnold render, Adobe Photoshop, Mari, ZBrush, Nuke, UVLayout, Substance Painter and Substance Designer as well as tools and scripts suitable for the studio.